Stolen Kings and Iron Gods

Beginning the Game

We have a charter! We are going to the Narlmarches and Kamelands area of the Greenbelt.

Charter
"Be it known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the offices of the Regent of the Dragonscale Throne, and has been granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of the village known as Torch. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Galistril, under the watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne."

Important notes: 10 years ago, the entire ruling house of Brevoy disappeared overnight. It threw Brevoy into chaos.

We are arriving in Torch (also called Oleg's Trading Post). It takes its name from the giant purple flame that burns on the top of the black hill. It erupted a few years ago spontaneously. It died down to a man-sized bonfire after 4 years. It's one of the few places to make skymetal alloys. The fire is also weirdly vertical in heat – kind of like an upside-down rocket engine. There's a poorly maintained palisade fort here.

We have a couple of pack animals, and Patrick has his mount.

Ted: These catapults are nonfunctional.
Alex: That's good.
Gina: That's probably bad, actually.
Alex: But in this case no one is fetchez le vash.
Ryan: I was waiting for that to come out.

Ted: There's a small feast prepared for you!
Kevin: It's a feast of fetchez le vash.

Ryan: It's better than the iron rations I've got.
Alex: Tack is pretty nasty stuff.
Ryan: Yes.
Alex: They probably sauted the tack.

NPCs
Oleg and Svetlana Leveton - Oleg is quiet and reserved, a little gruff; Svetlana is cheery and talkative. They run the trading post. Oleg has a horse named Claptrap. He's a little fussy about the idea of bringing in outsiders to deal with the problems. Oleg is a little skittish about the Tengu in the party.
Khonnor Blaine – mage and technologist; he is the sole source of why the town has fresh water – he developed a way to purify the water of the Weeping Pond, up on the black hill. He's a fairly strong wizard. He dealt with banditry previously. They don't know where he went or when he's coming back.
Val Blaine – Connor's daughter; she runs the tavern and looks like a cowgirl.
Dolga – a female dwarf smith with some combat expertise
Garret Burrwaddle – "Junkmaster" – he runs the Junkyard and has spent several decades collecting trash. He sells stuff to scavengers and adventurers, spare parts for tech.
Smeltrunner Oskah – kind of unofficial town mayor or village manager and manages the smelterys

They made us a feast! They were expecting us. The Lord Mayor of Restov told them that we volunteered to take care of their bandit problem! I think we just got volun-told. But that's part of our charter, so we're okay with it. Besides, a feast is better than tack.
They've been getting raided by bandits over the last three months – they are extorting things under threat of burning the place down. A few months ago, they started hearing rumors about an effort to organize the bandit groups, and that's when their problems started. They had left Torch alone before that. They also had a local wizard, Connor Blane, who left on some business and hasn't come back, and his daughter isn't competent enough to defend the town. The only other one with combat experience is Dolga, a dwarf smith. The town capitulated. They took Svetlana's wedding ring.
The band is led by a man (bow) and a woman (couple of hatchets). They always arrive on the first of the month at first light, and their camp is probably close by. On the second and third visit, the woman didn't come, and the number of bandits coming has gone down each time, but the last time they came with a horrible construct thing (same kind as Connor has in his lab). They appear not to be aware that Oleg sent for aid. They come out of the woods and walk straight up to the gates, and they bring horses.
The palisade includes the local tavern – The Foundry. This is where we are staying.
The lake is at least tainted by Numerian fluid.

Ted: DON'T SWIM IN THE LAKE. DO NOT DRINK FROM THE LAKE.
Ryan: Don't pee on the electric fence.
Alex: I drink from the lake.

Alex: Bandit by day, ballet dancer by night!

Gina: You're a lucky duck today!
Alex: That's another bird joke, you elf wench!

Alex: I take offense at you, ugly elf wench!

Gina: Get your bird hands off of me!
Alex: Bird hands, you elf wench! Wow, you have mushrooms growing from your ears.

Alex drank from the pool of Numerian fluid and ended up higher than a kite and badly addicted. He's fascinated for 4 hours. Actually we screwed up. That's not the result. He got +6 Con for 2d4 days, and for 24 hours he's healed by a random energy type.

 

GM Edit: Corrected the spelling of Khonnir, Val, and the Leveton's names.

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